3D Game Engine Architecture, The: Engineering Real-time Applications with Wild Magic

Eberly, David H.

Ouvrage indisponible

Éditeur
Focal Press US
Pages
756
Parution
janvier 2005
Format
Cartonné
Langue
Anglais
Dimensions
276 × 219 × 38 cm
EAN
9780122290640
  • Résumé

A guide to the software engineering and programming of 3D engines. It talks about the process and shows how to construct the core elements of 3D systems, including data structures, the math system, and the object system. It explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle the details.
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